Who like shitty art and complex game logic? Oh, I know, NOBODY! wait, that doesn't sound correct. True gamers know that graphics are just eye candy, like clothing on a woman.....its all just for looks....and warmth.... What is really important is that shes naked, I mean, that the game play is fun.
Our team is attempting to make our game play, much like a naked and receptive woman, smooth, and friendly. But it should still be hard, rather hard, so that you feel like you have accomplished something at the end, and extravagant ending, and good climax. The goal here is to reduce the refractory period of frustration and shame that is often experienced with challenging games while on the other hand not making it to easy.
Our main idea is that the play is in control on an entity and they are surrounded by other squares, well really rectangles but no one really cares about uncool people, and every so often two are paired off as red and green, and they decide that red has a burning hunger for the lines of green. red stalks the green rectangle and captures it, slowly devouring it.
Your job, if you are a bad enough dude, is to stop this.....for some reason....and if you do a well enough job the squares, rectangles...whatever, start following you....again for some reason....then there are these blue guys, oh did I forget to mention them? They walk around like they are having a fit of some sort, and if you arn't king of the squares then they get you. So the moral of the story is, naked women are often on my mind......