Visions Of Afar
The Struggles of a College Student in the Gaming Industry

Modeling a Face with Maya

November 27, 2008 15:26 by Garrett Hoofman

I've slowly been going over some tutorials for Maya the last semester at Michigan Tech. Now that I'm on Thanksgiving break I've had time to sit down and flesh out a model with the information I've learned. I decided to try modeling a female head.

This is so much easier said than done. Not only is it difficult to make a model look like a human head, but to also make it look feminine is incredibly difficult. So here is what I came up with, (My 2nd try) :

It didn't turn out too bad for my first attempts at modeling a head. I ended up trying out the strategy of starting with a single polygon plane and extruding the edges out. I started with the eye and worked my way outwards. I may end up working on it some more when I get back up to Michigan Tech. I may even try to create a full body and try my hand at animating it.

Not sure where I got the reference Image, most likely Deviant Art

[YouTube]



Categories: Maya | Modeling
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