I've slowly been going over some tutorials for Maya the last semester at Michigan Tech. Now that I'm on Thanksgiving break I've had time to sit down and flesh out a model with the information I've learned. I decided to try modeling a female head.
This is so much easier said than done. Not only is it difficult to make a model look like a human head, but to also make it look feminine is incredibly difficult. So here is what I came up with, (My 2nd try) :
It didn't turn out too bad for my first attempts at modeling a head. I ended up trying out the strategy of starting with a single polygon plane and extruding the edges out. I started with the eye and worked my way outwards. I may end up working on it some more when I get back up to Michigan Tech. I may even try to create a full body and try my hand at animating it.
Not sure where I got the reference Image, most likely Deviant Art
[YouTube]
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