Visions Of Afar
The Struggles of a College Student in the Gaming Industry

Rough Edges Editor Overview

July 16, 2009 06:53 by Garrett Hoofman

Rough Edges Editor Update

July 16, 2009 03:02 by Garrett Hoofman

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Day 10-15 of the Rough Edges Editor

Features Implemented :

  • Full screen Editing
  • Saving/Loading moved away from the Library
    • Useful so that the game/library can be used on the XBox 360
  • AssetGetter implemented
  • Overall code cleanup

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Rough Edges Editor Day 9

July 8, 2009 15:02 by Garrett Hoofman

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Day 9 of the Rough Edges Editor

Features Implemented :

  • Post Process Shaders Implemented

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Rough Edges Editor Day 8

July 8, 2009 14:00 by Garrett Hoofman

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Day 8 of the Rough Edges Editor

Features Implemented :

  • Abstraction Update
  • Asset Manager Implemented
  • Reduction of Menus into the Layer Menu
  • Builder Tool Updated/Fixed
  • Code Clean Up

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Rough Edges Editor Day 6 & 7

July 7, 2009 12:26 by Garrett Hoofman

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Day 6 & 7 of the Rough Edges Editor

Features Implemented :

  • Skinned Model Animation Selection
  • Skinned Model Animation Blending
  • Skinned Model Bone Transformations

 


Rough Edges Editor Day 5

July 5, 2009 13:28 by Garrett Hoofman

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Day 5 of the Rough Edges Editor

Features Implemented :

  • Restructure of Abstraction
  • Texture loading for Effect Files
  • Basic Terrain implemented
  • Overall code cleanup

Rough Edges Editor Day 4

July 4, 2009 16:40 by Garrett Hoofman

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Day 4 of the Rough Edges Editor

Features Implemented :

  • On the fly Effect Files

Rough Edges Editor Day 3

July 3, 2009 13:30 by Garrett Hoofman

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Day 3 of the Rough Edges Editor

Features Implemented :

  • XNB File Loading
    • Builds and Loads Static Models and Animated Models
  • Saving / Loading Scenes
  • Drag and Drop Models
  • Layers
  • Delete Models

Rough Edges Editor Day 2

July 2, 2009 00:59 by Garrett Hoofman

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 Day 2 of the Rough Edges Editor

Features Implemented :

  • Un's Manipulator Control
  • SkinnedModelProcessor for animated models
  • Better Abstraction
  • Code Cleanup
  • General Settings, Grid, and Camera created as an REObject

Rough Edges Editor

July 1, 2009 14:31 by Garrett Hoofman

Rough Edges Editor

Day 1 of the Rough Edges Editor.

Features Implemented :

  • WinForms with XNA
  • Threaded On-The-Fly Model Loading
  • 3D Grid
  • Properties Control
  • Bounding Boxes (Needs Updating)
  • Mouse Picking
  • Translation/Rotation/Scaling of Models

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