Apr
27
2011

Voxel Modeling

So because of jovoc’s post I started looking into Voxel modeling because I don’t have a Mac to use Sproxel. There are little to no free voxel programs out there. So after several hours of digging into it I found this solution, all free, and best of all, they’re all portable apps.

    So the first step is to download Cube Kingdom Version 2.0. With this you can create your own Voxel models, the menu is in Japanese but you can get the jist of it. Once you’ve created your model, save it as the Metasequoia file type (mqo).
    Cube Kingdom 2011-04-28 00-10-54-85
    Next start up Metasequoia and import the model. Then save the file as a DirectX .X file, make sure to select Vertex Colors if you want to maintain your colors.
    Metasequoia
    Next start up Blender 2.4x (2.5 no longer has a .X importer) and import your .X file. Now you can export as .fbx, .blend, or anything else.
    You can also use Milkshape3D but Blender imports the faces as quads whereas Milkshape3D imports the faces as triangles.
    mod
Mar
17
2011
Minecraft // C# // XNA

Minecraft and XNA

Over the last few weekend I’ve spent my free time, working on a Minecraft Map Viewer. It’s not meant to replace Minecraft but to give a better view of worlds that are created.

Preview of our Minecraft Server in the Minecraft Viewer :

 

Current Functionality

  • Deferred Shader with Transparencies Super Imposed
  • Depth of Field
  • Bloom
  • Chunks loaded with Multi-Threaded support
  • Most blocks have been added, but some are missing
  • Cinematic Camera (meant for touring the map)

There are still plenty of bugs but it’s a decent start.

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